Rayclast
A location-based narrative game: fictional zones anchored to real coordinates, discovered by walking. It descends from Fallen London and Sunless Sea, and it is set in a Pacific Northwest rendered slightly wrong.
Rayclast is in early alpha, with releases going out monthly. It runs on iOS and Android through development builds, and in a browser harness with simulated GPS.
How we build them
Three commitments.
No levels, only qualities
Everything a character is — a stat, a flag, a rumour, a thing in a pocket — is a named quality, and every scene is gated on them. Progress is legible because it is made of things that happened.
The record is the reward
A run leaves a journal behind: choices, odds, outcomes, in order. It is the artefact a player keeps, and it is also how we debug the story.
Odds you can see before you commit
A check shows its chances up front. Hidden probability is a way of taking a decision away from the player while appearing to offer one.