Two practices
Stories and the records beneath them.
Narrative games
Quality-based storytelling, where every choice leaves a trace the world can read back. Our first game is set on real streets.
RayclastA Location-Based Narrative GameWalk your own city. Make landfall somewhere that isn’t on any map.Early alpha · monthly releasesMore about the games →Information organization & engineering
Consulting on how organizations name, structure and find what they know — the same discipline that runs underneath the games.
- Taxonomies and controlled vocabularies
- Metadata and records design
- Content models for narrative systems
- Search and findability reviews
Latest notes
Longer thinking, written down.
- CL-N-0001Qualities as metadata2026-09-23
What a storylet engine borrows from faceted classification, and what it gives back.